Using gamification to innovate can bring your business to the next level
“Innovation is the specific tool of the entrepreneur.” A big challenge for every business, though, is how to drive engagement in innovation beyond the startup phase.
Innovation expert Peter Meyer believes social-media gamification is the answer. “Social media has a key role to play in helping engage people once you’ve got their initial attention,” he writes in his new book, Social Media for Corporate Innovators and Entrepreneurs: Add Power to Your Innovation Efforts. “Many people might visit your community page or Like your Facebook page after seeing a tweet, for example, but how do you sustain that initial interest so they come back again and again and become active, committed members of your community? One increasingly popular strategy is gamification.”
Game On
Gamification is the technical term for applying game-design characteristics to content and applications that aren’t games. Typical gamification elements include such things as achievement badges, achievement levels, leader boards, virtual currency, points that can be traded or cashed in and progress bars or other visual meters to encourage people to complete a task.
Research by Gartner says, which predicts that more than half of all companies which manage innovation processes will gamify those processes by 2015.
“Some companies will want to test gamification with employees before taking it to a broader ecosystem,” they say. We describe how the Institute for the Future, a nonprofit research group, uses social-media gamification for generating ideas about possible future scenarios: Participants tweet their messages and are rewarded with points and badges.
“Game mechanics can encourage employees to dip their toes into new activities,” we believe. “Gamification has the potential to eliminate cultural or status biases that can skew outcomes. For instance, when higher-ranking employees (i.e., bosses) dominate discussions about innovation projects, other no-less-valuable voices may not be heard or given equal weight. Innovation games can help avoid these mistakes.”
Gamification can also encourage collaboration and constructive competition. Take the case of MAZZUM, as an Idea Management Solution based on SharePoint that engages hundreds of people and invites them to work together to solve innovation challenges. Details how the company grew out of the “Battle of Talents,” an annual student competition to discover Switzerland’s most promising entrepreneurial talents. Since the formation of the company in 2001, leading companies have used the ACAR concept to tackle their specific innovation and cultural challenges.
“From the start, MAZZUM was designed to be a game,” ACAR says. “Gamification is really the key to success. Call upon people’s basic instincts, give them the freedom to operate, let them experience and enjoy and create winners!”
The Players
For MAZZUM, organizers define participant roles based on the different types of people needed to innovate successfully:
1. The creative entrepreneur. This person is the initiator and spots the opportunity at the start, but does not necessarily have the capacity or capability to develop it further.
2. The talent. This person wants to participate, has no initial idea, but is skilled at elaborating and implementing ideas.
3. The investor. A technical or industry expert, or perhaps a senior manager, who is able to judge ideas, and can give useful feedback to teams and invest in potential winners.
They also define a results-oriented path that brings ideas from new to good and retains interaction and engagement for three months. An econometric business model ensures that the business case with the greatest potential tops the rankings at the end of the game.
“MAZZUM engages people, it’s fun and brings out the best in every participant,” says ACAR, a Swiss based SharePoint Development and Consulting Company. “It encourages people to go that extra mile and to overcome all existing boundaries because they want to win.”
“Innovation is a people business,” ACAR goes on. “How do you challenge people and keep them on board long enough to generate results? The basic psychological drivers of game dynamics can provide the answer. People want to be able to participate, express their own ideas, help to build a successful company, enjoy it and get recognition for it.”